Games for Nonverbal Kids: Playing Without Words

By Karim Hadid, who makes Oopsies ยท Last updated October 16, 2026

Lots of games quietly expect a child to read instructions, answer out loud or type a name. For a nonverbal or nonspeaking child, that can shut them out of a game they'd otherwise enjoy. This page covers what to look for, exactly where words show up in Oopsies, and ways to play together without them.

First: Oopsies isn't a communication app

AAC (augmentative and alternative communication) means the ways people communicate besides speech, from pointing to pictures to apps and devices that speak. If you're looking for AAC for your child, a speech-language pathologist can help you choose, and this explainer backed by the American Speech-Language-Hearing Association describes the options. Oopsies is a game: it can sit alongside AAC, but it doesn't replace it.

The short version: look for games with no reading, no speaking and no typing, where sound is optional and the one thing to do can be shown with a finger. In Oopsies, the Oopsie to find is a picture, the main action is a tap, there's nothing to type (players get a random nickname), and words only show up as short instructions, names and buttons a grown-up can show once.

What to look for in a game for a nonverbal child

Two of these come straight from the Game Accessibility Guidelines: instructions shouldn't rely on text alone, and speech should never be required to play. For the full list of what to look for, see our autism-friendly games guide.

Where words show up in Oopsies

We went through every screen of the game. Here's what's written on each one, and whether your child needs it.

Screen Words on it, and are they needed?
First launch "Oh no, I lost my friends! Will you help me find them?" and a big "Yes" button, then a first practice level. Needed to play? No. A grown-up can tap Yes, or show your child the big button.
Home screen World names on colorful cards, and a few small buttons (restart, leaderboard). Needed to play? No. Each world is a card with its own colors and Oopsies on it; tapping the card opens it.
Start of each level The level number, a short line such as "Find this Oopsie:", "Whose shadow?" or "Find the twins!", and a "Find" button. Needed to play? Mostly no. A big picture shows who to find, and Find is always the big button at the bottom. You may want to show each world's twist the first time.
While playing "Find" next to a small picture of the Oopsie at the top ("Who?" in Peekaboo, "Twins" in Double Trouble), and the timer. Needed to play? No. The picture is what matters. Family Reunion shows the family's feature as a little icon and a counter, with no words.
After each find The Oopsie's name, its collector card with a short funny story, and "Share" and "Next Level" buttons. Needed to play? No. The stories are fun to read aloud together, but nothing depends on them.
Occasional pop-ups A request to rate the game at the end of some worlds, and an offer of notifications once every world is done. Needed to play? These are for grown-ups: both have a "Not now" button.

Nowhere does the game ask your child to say or type anything. Oopsies signs in without an account and gives each player a random, funny nickname the first time it opens.

Oopsies screenshot, Peekaboo world: Only a tiny bit of the Oopsie is showing.

๐Ÿ” Peekaboo

Only a tiny bit of the Oopsie is showing.

Oopsies screenshot, Family Reunion world: Find every Oopsie of the family.

๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘ง Family Reunion

Find every Oopsie of the family.

Oopsies screenshot, Shadow Show world: Which Oopsie casts this shadow?

๐ŸŒ‘ Shadow Show

Which Oopsie casts this shadow?

Pictures do the explaining: a close-up in Peekaboo, the family's feature as an icon in Family Reunion, a shadow in Shadow Show.

How a round goes, without words

  1. See who to find. A big picture of the Oopsie (or its shadow, or a close-up) fills the start screen. Tap Find.
  2. Look and tap. The picture stays at the top of the screen while your child looks. In some worlds, a hint (a glowing ring, or a close-up that zooms out) appears after about 30 seconds without a find.
  3. See the result. A wrong tap makes the Oopsie shake. A right tap makes it jump with a burst of stars, then its collector card appears.
  4. Next. The victory screen waits until someone taps Next Level, so there's always a pause between levels.

If the sound helps your child, the giggles and "oops" add to the feedback. If it doesn't, everything still shows on screen with the sound off. For how to set up sound, motion and the timer, see sensory-friendly games.

Ways to play together without words

Questions from parents

Can a nonverbal child play Oopsies? +

Yes, nothing in Oopsies needs reading, speaking or typing. The Oopsie to find is shown as a picture, and the main thing to do is tap it. A grown-up may want to show the first level and each world's twist, since the short instructions on start screens are written.

Is Oopsies an AAC app? +

No. AAC (augmentative and alternative communication) means tools that help people communicate, from pointing to pictures to apps and devices that speak. Oopsies is a game. If your child needs a way to communicate, a speech-language pathologist can help you find the right AAC.

Will Oopsies help my child talk? +

We don't claim that. Oopsies isn't designed to teach speech or language. For communication goals, your child's speech-language pathologist is the right person to ask.

Does my child need to type a name for the leaderboards? +

No. Oopsies signs in without an account and gives each player a random, funny nickname the first time it opens. There's nothing to type anywhere in the game. With the timer hidden, the leaderboard buttons are hidden too.

Can my child play with the sound off? +

Yes. Nothing in the game depends on hearing a sound. The speaker button at the top right of the home screen turns every sound off. Use it rather than the iPhone's silent switch: Oopsies plays sound even on silent.

About this page

Written by Karim Hadid, the independent developer who makes Oopsies. Karim isn't a clinician: this page describes the game and points to other sources. It isn't medical advice.

Reviewed by: not reviewed yet. We're looking for an occupational therapist or speech-language pathologist to check this page, and their name will appear here.

How we checked: every point about Oopsies was checked in the game's code.

A note on words: some autistic people and families prefer "nonspeaking", because not speaking out loud doesn't mean having nothing to say. Many parents search for "nonverbal", so we use both. There's no single right way to talk about autism (British Psychological Society).

Sources

Spotted something wrong, or have a tip from your own family? Write to playoopsies@gmail.com.

Try Oopsies together

Free, no ads, no in-app purchases, and nothing to read, say or type to play. Show the first find, then let your child take over.

Download on the App Store